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Robot's Workshop: Coding and Rushing!

Just recently, I edited this image of Sean from Hot Ones sitting across an empty seat, so I put Reizer in there. The sauce is super spicy.

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Finally, some code I've been working on: I'm hoping to have this done Tuesday night. First image, is code for the UI, making sure it's clean and functional. and not at all cluttered.

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The interaction key I have set is E. I do want to add controller eventually, but that's probably going to be a later update.

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I am also attempting to have unique dialogue options for specific instances.

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Example: Sally's Dialogue.

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This is how each item icon will work in the UI

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A second thing I'd figured I'd implement from self-testing, is sometimes when you're close to the edge of a floor layout, you could see the other floor, and that might be jarring to some.

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Thanks to Cameron, he set up controls for the game. I added a little more, since the character has animation.

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And then I needed to have the camera zoomed in to make it feel bigger.

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A little visual juice coding.

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And finally, the win condition.

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Also, self insert because why not.

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Anyway, I got to continue locking in.

 
 
 

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